Indie style RPGs have really piqued my interest as of late. I recently picked up a copy of InSpectre, Dungeon World and I continue to get tremulus add-ons from the Kickstarter. Why have they captured my interest lately? It’s not he “newness” of the system., but more the mechanics and non-traditional themes. We can all play a vanilla fantasy RPG that is based on a d20 mechanic, but playing a member of a ghost hunting team that is heavy on the story telling mechanic is more interesting.
We should, as players and game masters alike, be part of creating the narrative not just simply responding to the narrative the game master lays before us. Though that does have a more traditional place in older fantasy RPGs. Please don’t misinterpret my words to mean that players are not part of the narrative in older fantasy RPGs, they’re part of it to a lesser extent. Indie RPGs do not fit into one mold, in fact there are some many games that fit into this generic moniker that the mold in broken in a sense. The amount of games out there is so immense and the mechanics are as varied as there are systems and the themes are just as varied. There is something for everyone!
I love my old school fantasy games, don’t get me wrong, but there is something exciting about stepping off the beaten path and exploring something new and different and becoming more of an integral part of the gaming experience than just being along for the ride as a passenger.
Tell me, tell the world, what indie or non-mainstream games have tried and what do you like or dislike about those the games!
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