I have been an avid fan of the Mouse Guard comic series with its compelling stories and fun art for many years. So, needless to say that the its namesake RPG was something that interested me. Unfortunately, the RPG book has sat on my shelves for years, but that all came to end this past weekend when I got the chance to finally play it! The story arc was just a one-shot adventure to help the GM get more comfortable with running the game online through G+ Hangouts, but for me it was more than just a one-shot game. It was the end of an era and the beginning of a new focus in my RPG interests. I guess I need to elaborate on this now don’t I?
The theme of Mouse Guard will always appeal to me, the era of the book just sitting and collecting dust has ended. With it, a new interest was sparked in the mechanical being of the game system. I have known for years that Mouse Guard was a stripped down iteration of the Burning Wheel RPG. I even back another iteration of the Burning Wheel system titled Torchbearer. I have always been interested in the mechanics that make up this award winning RPG system, but it was this one single game of Mouse Guard that has really motivated me to play more of the games built from the Burning Wheel system. The way in which the mechanics are used to resolve conflicts and obstacle tests to implement ideas are worked so well that it had me thinking about the way other games mechanically address the same things. While every game system is different and mildly unique unto itself, Mouse Guard hit it out of the park for me.
Time for me to pull Torchbearer and Burning Wheel Gold from the shelf and really dig into these games. I want to really learn what make them tick and get them to the table as a player or even a GM. Oh, the possibilities are endless.
If you are reading this and run any game that is derived from the Burning Wheel RPG and play using G+ Hangouts, please keep me in mind.