Rob Twohy’s Fantasy Grounds Coding “mods” Turn D&D 5e up to 11

Recently I purchased the ultimate license for Fantasy Grounds to run my weekly Tomb of Annihilation game. So far, after a few months, I am very impressed with the interface, but there is a little bit of a learning curve. While I do have some issues with the overall functionality of Fantasy Grounds, I find…

My Journey to Fantasy Grounds

Sometimes my mouth costs me money but in a good way this time, I swear. It all started back in January while I was out to dinner with an out-of-town friend, one of gamers (Scott) in fact. We were chatting about playing D&D and how he was getting back into it after an almost 30-year…

Call of Cthulhu (7th) Rules Now Available Through Fantasy Grounds

More exciting news in the world of Call of Cthulhu. Just the other day the Call of Cthulhu 7th edition rulebook became available at Fantasy Grounds for purchase. The older 6th edition rules and a modest number of supplements have been available at Fantasy Grounds for a long time; now 7th edition is available. For those…

Virtual Tabletops – Are You Biased?

Whether you are a roleplayer, boardgamer or wargamer there are a variety of online virtual tabletop applications or websites through which you can play games. We all have our preference for one site or application over all the others available to us. For example, my preferred virtual table top for roleplaying games is Roll20 and…