The Complete Mission: Impossible Dossier — Espionage RPG Inspirations

The Complete Mission: Impossible Dossier Photos — Star Bios — Plot Summaries — Technical Info The essential companion to the most popular television adventure series Author: Patrick J. White Pages: 456 Published: 1991 Publisher: Avon Books Amazon: Price may vary “Good Morning Boxcars readers, in the paragraphs below, I take a look at The Complete Mission:…

Gaming Lessons From the Fiction of Stephen King

I first discovered Stephen King’s fiction in high school in the late 1980s. My mother read his works when he first began gaining popularity in the 1970s and 1980s. And my youngest daughter has discovered his fiction as well. In Freshman English at UConn I felt the need to apologize for liking his works—it was…

Beyond the Dice: Epic Campaigns

When I first began writing for Rolling Boxcars I had one goal in mind. I wanted to help people to take their roleplaying to another level. I wanted to show people that there are ways to go beyond the physical trappings of the games we play and to take things into levels of intensity and…

Beyond the Dice: Your Inner Monster

I once tried to play D&D with someone who had only ever played the first edition, the original D&D. At the time, second edition had been out for almost a decade and I didn’t think there was that much of a difference between the two. I showed up the day of the game with my…

Beyond the Dice: Techno-Geek or Techno-Phobe?

It was the late nineties when I first attempted an online, “chat” based RPG. My gaming group had dissolved unexpectedly and I found myself unable to find another group. After weeks of hitting up the only comic book and gaming shop in the area, I finally got a suggestion from someone to try a website…

Mysterious Monday – 5 Plot Hooks for Your Next Game

I have decided the time was right for another of my very infrequent installment of Mysterious Monday. Over the past several years I have published these infrequent installments of short story seeds, often at times creepy, for you to use as you see fit. If you enjoy reading these or put any of them to…

The Long Afternoon of Earth — Heating Up Your Gaming Session

The Long Afternoon of Earth (Original Title: Hothouse) Author: Brian Aldiss Publisher: Signet Books Reprinted: 1962 Page Count: 192 Purchase on Amazon: Price Varies Far into the future the Earth no longer spins on its axis. It sits in a fixed position with half covered in perpetual sun and other cloaked in darkness. It’s orbiting…

Beyond the Dice: The Art of Blissful Ignorance

If you’ve played more than a couple of games, you’ve done it. I know that I’ve done it many times and I’ll probably do it again despite my best efforts. It’s something that everyone who plays an RPG will do several times at the least, and often they do it with the full knowledge that…

Beyond the Dice: How to Put the Hammer Down

No, not that kind of hammer and not that way! One of the first games I ever tried to run was a disaster! I tried to set up what I thought was a reasonable scenario with a reasonable treasure, but my players didn’t seem interested in what I set up. They seemed intent on bickering…

Beyond the Dice: Passions and Trends

I remember the first time I saw it. The movie had been out for years but they had finally gotten around to the television series and after the first couple of seasons, the show was gaining a bit of a following. I’d seen the movie, but I hadn’t cared for the series. At the time, we were playing the White Wolf system with Vampire the Masquerade and Werewolf. We had been talking about the other books as well, Mage and Changeling. But for some reason, this television series was taking hold of my group and warping the game. Our GM tried to deal with it, to temper it, to work it into his game world.