Tube Screamer Dungeon- Part Seven: Transistors & Opamp

Tube Screamer Dungeon Part Seven: Transistors & Opamp Welcome to part seven of my exploration into converting the electrical schematic of the Ibanez’s TS-808 Tube Screamer guitar effects pedal into a functional dungeon map. To those needing to catch up, I’ve placed links to all previous installments at the bottom of this page. For those who don’t,…

Tube Screamer Dungeon- Part Six: Diodes and Resistors

Tube Screamer Dungeon Part Six: Diodes and Resistors Welcome to part six of my exploration into converting the electrical schematics of Ibanez’s TS-808 Tube Screamer guitar effects pedal into a dungeon map. For those who have just joined, in Part One: Proof of Concept, I proved an electrical schematic can be redrawn into a dungeon…

A Look at The Hero’s Journey 2nd Edition

The Hero’s Journey 2nd Edition Author: James SpahnPublisher: Gallant Knight GamesAvailable Formats: PDF, Print (forthcoming)PDF (DTRPG) – $14.99 All that is gold does not glitter,Not all those who wander are lost ~ JRR Tolkien, The Lord of the Rings The Hero’s Journey is a fantasy RPG by James Spahn. Like its first edition, it is based…

Tube Screamer Dungeon- Part Four: An Isometric Point of View

Tube Screamer Dungeon Part Four: An Isometric Point of View Welcome back to Part Four of my exploration into converting the electrical schematics of the Ibanez’s TS-808 Tube Screamer guitar effects pedal into a dungeon map. In Part One: Proof of Concept, I converted the TS-808 schematics into a basic dungeon. Next in Part Two:…

Island Hopping in Lowcountry Crawl

Lowcountry Crawl A Southern Gothic RPG Zine #1 Author: John Gregory Consultation: Akelah Publisher: Technical Grimoire Available Formats: Print & PDF PDF (DTRPG) – $5 Print + PDF Combo – $10 If you follow my reviews, you will know that I am a fan of zines and magazines. They are a great resource for gamemasters…

Tube Screamer Dungeon- Part Three: Moving On Up

Tube Screamer Dungeon Part Three: Moving On Up Welcome back to part three of my exploration into using the electrical schematics of Ibanez’s TS-808 Tube Screamer guitar effects pedal as the base for a dungeon map. As I discovered in Part One: Proof of Concept, an electrical schematic will work as the basis for a…

Tube Screamer Dungeon- Part Two: Design and Refine

Tube Screamer Dungeon Part Two: Design and Refine   We last left off in Part One: Proof of Concept — a dungeon based on an electrical schematic. The concept worked but left us with an ugly-looking map. In step two, it’s my goal to refine the map into something more appealing. As it stands, the map…

Tube Screamer Dungeon — Part One: Proof of Concept

Tube Screamer Dungeon Part One: Proof of Concept When building a dungeon where do you start? Tossed dice on graph paper? Let the pen go and freeform it? Meticulous and systematically plot each section out with purpose and care? Whatever method you use, have you ever started with an electrical schematic as your template? Oh,…

Mapping out David Schirduan’s Bone Marshes

Bone Marshes Author: David Schirduan Page Count: 48 Available Formats: PDF and print PDF (DTRPG) – $10.00 Print (other options available) – $20.00 Perpetual daylight is scorching the Bone Marshes. An unnatural phenomenon is destroying the wetlands, drying it up and setting it ablaze. A failed merchant with a bookish demeanor and an interest in the…

Gamma World 2e: Wild and Wahoo?

Gamma World has a reputation as a “wild and wahoo” game. To be honest, I’ve never gotten that characterization, at least with regards to the early editions – the later ones embraced a bit of silliness in my opinion. Let’s start with what Gamma World is, to begin with. My first encounter with Gamma World was in the “Gateway to…