Tremulus is July’s Patrons Choice Review

Our June Patron’s Choice poll just closed out and our awesome Patrons voted for tremulus by Sean Preston. tremulus is a mythos inspired RPG that runs off the Powered by the Apocalypse game engine. Look for this review in the latter half of July. We’re now fully into our second calendar month with our little…

A Look at Metamorphosis Alpha 2 (Chronicles from the Warden)

Metamorphosis Alpha 2 (Chronicles from the Warden) Editor: Craig Martelle Publisher: CreateSpace Independent Publishing Platform Page Count: 358 (digital) / 608 (print) Available Formats: eBook and print eBook – Free w/ Kindle Unlimited Print (other options available) – 16.56 “Metamorphosis Alpha: Chronicles from the Warden, Volume 2” is the second in a series of short…

Preparing for 2018 and the Road Ahead

Yesterday began my annual end of the year vacation, yeah me! Time to get caught up with all my reading and writing and find the inspiration to keep motivated in 2018. Keeping Rolling Boxcars alive and relevant is a challenge in the ever-changing social media world. I’d like to think that we are doing a good…

North & South Clash in Virginia 1862 – More Aggressive Attitudes

More Aggressive Attitudes Designer: John Theissen Publisher: Hollandspiele Art: Patrick Tremoureux Year Published: 2017 Premise: Major General John Pope took command of the new Army of Virginia, and he wanted to bring a more aggressive posture to the Federal command. When Stonewall Jackson’s Confederate wing moved north around the Union flank, Pope seized the opportunity to attack and…

Don’t Walk in Winter Wood, I Dare you!

Don’t Walk in Winter Wood (2nd Edition) Author: Clint Krause Publisher: Red Moon Medicine Show Page Count: 44 Available Formats: PDF and Print PDF (DTRPG) – $5.00 Print – None (except from 2011 Kickstarter campaign) PREMISE: Don’t Walk in Winter Wood is a game designed to create the tension and spooky nature of those campfire…

NWS Wargaming Store – My First Stop for Wargames

I wanted to give readers a little insight into a great online store for ordering wargames. I have been buying from Chris at NWS Wargaming Store off and on for several years now and it’s amazing every time I mention the name to other wargamers, they seem to never have heard of NWS. As a…

No Battle Plan Ever Survives Contact with the Enemy- The Scheldt Campaign

The Scheldt Campaign Game Designer: Brian Train Art: Ilya Kudriashov & Tom Russell Development Team: Tom & Mary Russell Publisher: Hollandspiele Company Website Year Published: 2016 PREMISE: “In late 1944, Allied advances are rapidly outstripping their ability to keep their fighting men in supply. The recently liberated port of Antwerp would alleviate this, but German coastal artillery…

Product Review: Dice Bag from Greyed Out

Today, I received the dice bag I recently ordered from Greyed Out and I am super excited to get it. My previous velour bag is old and beginning to show its age to the world; much to my chagrin. The measure of a veteran gamer (regardless of genre) is the ability to smartly carry their dice…

For the Love of Writing: Back to the Salt Mines

There has been so much happening around here lately. I wanted to take a moment of your time to give you a rundown of what’s been happening behind the scenes and what awesome there is coming soon! First, let me start by explaining why I have not been publishing too many articles as of late….

Product Review: DayTrippers GameMasters Guide

DayTrippers GameMasters Guide Author: Tod Foley Publisher: As If Productions Publisher’s Product Site  Page Count: 120 Available Formats: PDF and Print Cost: PDF – $12, Print – $19.99, Print/PDF Combo – $21.99 PREMISE The Gamemasters Guide is a toolkit for every DayTrippers gamemasters to help them create more memorable surrealistic sci-fi adventures in weird and strange places. The book is…

DayTrippers – Post Game Analysis

As promised, I am jotting down my thoughts and feelings about DayTrippers after playing in a session run by the game designer, Tod foley, himself. CHARACTER CREATION The character creation process is pretty simple mechanically, but not without at least one difficulty for me. The hardest part about the character creation process for me was,…