Useful Tips for Convention Gamemasters

Running an RPG at a convention is a lot of fun. You get to represent your favorite RPG and act as its ambassador. Running games at conventions are different from running games for your homegroup. There are more hurdles to overcome when your setting is not familiar. I was reminded of this while attending MACE…

Tube Screamer Dungeon- Part Two: Design and Refine

Tube Screamer Dungeon Part Two: Design and Refine   We last left off in Part One: Proof of Concept — a dungeon based on an electrical schematic. The concept worked but left us with an ugly-looking map. In step two, it’s my goal to refine the map into something more appealing. As it stands, the map…

Visit Beautiful Barsoom – A Review of the John Carter of Mars RPG

John Carter of Mars Publisher: Modiphius Page Count: 288 Available Formats: PDF and print PDF (DTRPG) – $19.99 Print (Noble Knight Games) – $44.95 I’ve always been on the periphery of the planetary romance genre. I know that to this day Edgar Rice Burroughs has some very passionate fans, but, while I greatly admire his…

A Call of Cthulhu Review: Sun Spots

Sun Spots: A Call of Cthulhu Adventure Author: Dave Sokolowski Publisher: Weird 8 Page Count: 122 Available Formats: PDF and print PDF (DTRPG) – $9.95 Print (other options available) Softcover $12.95 & Hardcover $29.95 Not far from the hustle and bustle of snow-engulfed Boston in the sunny resort town of Red Valley, sun-worshippers are enjoying unseasonably warm weather…

Hypergraphia Issue #2 – Gateways, Doorways, and Thresholds, Oh My!

Hypergraphia Issue #2 Editor: Matt Puccio Page Count: 58 Available Formats: PDF and print PDF (DTRPG) – $2.99 Print (if available) – $6 In mid-September, I saw that Matt Puccio, editor, and publisher of Hypergraphia, was selling a limited number of remaining physical copies of issue #2 via Facebook. To be honest, I had never…

Need Psychiatric Help? A Review of The Dreaming Ward

The Dreaming Ward A Convention Scenario for Call of Cthulhu Author: Matthew Sanderson Cartography: Matthew Sanderson Development/Editing: Mike Mason Layout: Nicolas Nacario Published by: Chaosium, Inc. Page Count: 29 Available Formats: PDF  PDF (DTRPG) – Free for Cult of Chaos GMs PREMISE: The Dreaming Ward begins in January 1926 in a psychiatric ward at a university…

The Journey: Masks of Nyarlathotep Session #6 (New York Part 3)

What follows is session 6 of my ongoing Masks of Nyarlathotep game that I am running for four players. Nick Jones – Investigative Reporter. Sam Switch – Mechanic (who has a deep dislike for Henry Ford), Daisy Elizabeth Tillinghast – Cat Burglar (her cover is governess/nanny) turned businesswoman, John  Bigbeautea – Occultist. Daisy has been…

Tube Screamer Dungeon — Part One: Proof of Concept

Tube Screamer Dungeon Part One: Proof of Concept When building a dungeon where do you start? Tossed dice on graph paper? Let the pen go and freeform it? Meticulous and systematically plot each section out with purpose and care? Whatever method you use, have you ever started with an electrical schematic as your template? Oh,…

Mysterious Monday – The Halloween Edition

I have decided the time was right for another of my very infrequent installment of Mysterious Monday. This is a special Halloween edition. Each of the following short story seeds has overtones of Halloween and of fall. I hope you find these seeds suitably creepy and diverse enough for you to weave your own macabre…

All that Glitters is Chrome — Cyberpunk Red Jumpstart Kit

Cyberpunk Red Jumpstart Kit Author: Mike Pondsmith, David Ackerman, J Gray, James Hutt, and Cody Pondsmith Publisher: R. Talsoian Games Available Formats: PDF and print PDF (DTRPG) – $15.00 Boxset – $27.95 In the hazy red skies of 2045, all that glitters is still chrome. It’s back baby. Cyberpunk Red Jumpstart Kit is the first installment…